At Flip Horizontal, we don’t just teach concept art — we mentor artists to think, create, and deliver like professionals.
From your first sketch to final presentation, every step mirrors the realities of AAA production.
Whether you’re starting out or stepping up, this is where your portfolio becomes your calling card.
More than lessons — these are production-tested mentorships designed to elevate your skills and mindset.
Each program mirrors real AAA pipelines, with live sessions, personalized feedback, and professional standards from day one.
Whether you're building a portfolio or leveling up for senior roles, our courses are designed to push you further — with the structure, guidance, and critique you won’t find in typical online classes.
EXPERT-LED INSTRUCTIONS - COMPREHENSIVE CURRICULUM - FLEXIBLE LEARNING - INTERACTIVE COMMUNITY - CAREER-FOCUSED TRAINING
- Pro 2 months | Ultra 4 months
- Intermediate & advanced
- 2 days per week
- 90 min per session
- 1:4 class size
- 7 modules
- 2-4 portfolio pieces
World building | Brainstorm Creative Process | Research Basic Craft | Visual Development | Final Touches
- Pro 2 months | Ultra 4 months
- Intermediate & advanced
- 2 days per week
- 90 min per session
- 1:4 class size
- 5 modules
- 1-2 portfolio piece
Research | Thumbnails
Refined Sketches | Color Compositions | Rendering
Rendering & Rendering
In today’s shifting industry, entry-level and even mid-level roles are becoming harder to secure — but that doesn’t mean your growth has to stall.
At Flip Horizontal, we bridge the gap between where you are and where studios need you to be.
Our programs are built around real production expectations — not just lessons.
You’ll follow the full lifecycle of a game- or film-ready asset, from idea pitch to design, iteration, and final delivery, all while learning to meet the needs of gameplay, story, and art direction.
/Break into the industry without waiting years in junior roles
/Level up your portfolio with studio-ready execution
/Build the soft and technical skills expected of senior artists
/Or simply sharpen your workflow with professional feedback
Over the past decade, I have honed my skills as a concept artist and illustrator within the game and movie industry. In regard to game industry my extensive experience spans across various stages of game development, including research and development (R&D), pre-production, and active production phases. Spent half of my professional career as a freelancer, other half dedicated to a leading AAA game development company. Additionally, I have contributed my artistic talents to Hollywood movie productions, comic books, band covers, and a myriad of other creative projects. As your mentor, I am eager to share this wealth of knowledge and experience, guiding you to refine your craft and excel in this dynamically changing art scene of multiple industries. For many years my friends and family kept saying I would be a good teacher, which I treated with hesitation. Retrospective it was just a matter of time and change of perspective till I realized how fulfilling is to see someone growing gradually, achieving their goals, especially if I can take a part of that growth and shared success.